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Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

THE SHOWBUZZDAILY REVIEW: "John Carter"




JOHN CARTER:  Watch It At Home - Never Goes Into Orbit

All signs suggest that JOHN CARTER will be a financial failure of historic proportions, mostly because of its colossal cost (Disney admits to $250M, which almost certainly means close to $300M when reshoots and last-minute CG are included--and that doesn't count the $100-150M of a big-time global marketing campaign).  It would be fun to pile on and lambaste the movie as an embarrassing fiasco, or alternatively to be contrarian and point to it as an overlooked, underrated pop masterpiece, but the truth is much more tedious:  it's just a mediocre time-waster that happened to cost a ton of money.


John Carter may run short in some areas, but no one can accuse it of lacking plot.  The script by director Andrew Stanton, Mark Andrews and (separately) novelist Michael Chabon is based on the novel "Princess of Mars" by Edgar Rice Burroughs, and it incorporates Burroughs himself (Daryl Sabara) into an elaborate framing device, in which he's a young relative of Carter's (Taylor Kitsch), summoned home after Carter's sudden death in 1881.  The story is instantly fishy--Carter's body is in a tomb that's been specially rigged to open only from the inside--although we have to wait for the end of the movie for it to pay off.    

Meanwhile, Burroughs reads the journal Carter left for him (cue the voice-over narration), and the main body of the story begins.  Carter, a former Confederate soldier, was prospecting for gold--and had actually found a lot of it--in 1868 when he was dragooned by an evil Army officer (Bryan Cranston) into fighting Native Americans.  He goes exploring in a cave where he happens to touch a magic crystal just as the mysterious, dying other inhabitant of the cave finishes saying some magic words, and instantly finds himself--

On Mars, of course,  Or Barsoom, which he discovers is the natives' name for the planet.  (Earth is Jarsoom, in case you were wondering.)  Where Carter, thanks to lower gravity and different bone density, can leap whole buildings in a single bound (or two at most).  He finds himself embroiled in a war between 3 factions of the natives:  the green 4-armed warrior Tharks (CG creations with the voices of Willem Dafoe as their leader and Samantha Morton as his daughter); the humanoid Heliums, led by King Tardos Mos (Ciaran Hinds) and his daughter, Dejah Thoris (Lynn Collins), who's a scientist the way Denise Richards was a nuclear expert in The World Is Not Enough; and the bad-guy Zodangas, whose leader Sab Than (Dominic West) wants to destroy the Tharks and Heliums or marry Dejah, whichever comes first.  Actually, the real villains are the non-Martian (I think) Therns, who are led by Matai Shang (Mark Strong), and who are meaner versions of the Watchers from Fringe who can change identity at will and feed off warfare and planetary destruction (don't ask).  Oh, and there's a friendly giant hippopotamus/dog creature who seems to have wandered in from one of Stanton's Pixar movies and likes to lick Carter's face and rescue him.

You can appreciate the ambitions of Stanton and his team--they were honestly trying to tell an epic story much classier than, say, Prince of Egypt--but the narrative is overlong, tiresome and uninvolving.  The script is loaded with one howler line of dialogue after another (even after Carter has sipped a magic potion that enables him to understand and speak Martian, all the characters sound like they're being translated from the Tharkan).  Stanton doesn't seem to want to acknowledge how silly all this is, and playing it straight just makes the movie even campier than it had to be.

There are fine actors in the cast, but Stanton, whose first live-action movie this is, handles them badly--the Burroughs books were an acknowledged influence on the Star Wars movies, and Stanton seems have absorbed that in the worst possible way, drawing clunky, flat line-readings from almost all his performers.  (That's not what you're supposed to steal from George Lucas, man!)  Kitsch can act, we know that from Friday Night Lights, but his low-key, naturalistic strengths don't lend themselves at all to big-scale action-movie performing, and he and Collins couldn't have less chemistry (Kitsch only seems comfortable acting with the 4-armed green Tharks).  As the villains, Strong and West both look like they're mentally on their respective bank websites, paying some bills.

Stanton has achieved some CG feats:  the Tharks are wonderfully done, and there are Martian landscapes with genuine grandeur (of course, these are the parts of the movie most akin to the animation world from which Stanton comes).  The action sequences, though, are a mess, confusingly edited and mistaking rushing for rousing.  

John Carter isn't a shameful failure; it's just a failure.  It's Disney and not the filmmakers that has to take the blame for the size of the hole the movie going to make in the studio's earnings.


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THE SKED: "Justified" Proves It





Here's some welcome if unsurprising news:  F/X has renewed JUSTIFIED for a 4th season.  The show, now at the midpoint of Season 3 (the finale airs April 10) drew a 0.9 last week in 18-49s, which isn't Walking Dead crazy high, but is still a very solid number for a scripted cable series (outscoring such prominent shows as Royal Pains and Psych), and up a bit from last year.  


While the show isn't quite at last season's creative level--replacing a spectacular villain like Margo Martindale's Mags Bennett is no easy task--Justified is still one of the smartest, most entertaining crime shows on the air, with terrific lead performances from Timothy Olyphant as Raylan Givens and Walton Goggins as his sometimes homicidal frenemy Boyd Crowder.  It would be too bad, though, if the recent news that Natalie Zea (who plays Raylan's ex- and sometimes not-so-ex-wife) has taken a network pilot means she'll be bolting the show.  Luckily, with cable production schedules being what they are, that's not necessarily inevitable.







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THE SKED: "Terra Nova" Becomes Extinct





FOX did what it had to do today, shutting the time-travel portal on TERRA NOVA.  The show (which, because of its CG postproduction, would have needed an early renewal to be ready for air in Fall 2012) was enormously expensive, and its ratings trajectory was steeply downward, ending its run at a level barely over a 2.  Creatively, the series never jelled--too much bad dialogue, not enough dinosaurs--and there was no indication new viewers would have any interest in joining the show in a Season 2.  While there was hope that potential international and ancillary value could make up for low US ratings because FOX's sister studio 20th Century Fox Television produced the series, clearly the studio and network couldn't make the economics work.


The spin is that Terra Nova will now be shopped to other networks, but while its genre could certainly work on a cable network like Syfy or even TNT, there's no way those networks would pay a license fee equal to FOX's for such damaged goods, and unless the studio is willing to take an enormous deficit (in which case, they would have done it for their own network), or there's a way to sharply cut the show's cost, it seems unlikely to find a savior.

Some side notes:  Steven Spielberg is having a productive but not terribly successful season.  THE RIVER is overwhelmingly likely to join Terra Nova on the scrap-heap, UNITED STATES OF TARA was canceled, and apart from the modest cable success FALLING SKIES, that just leaves SMASH, which has a very good chance of renewal, but not because it's a hit in the ratings.  (WAR HORSE and TINTIN haven't given him much joy on the big screen, either.)

And with Terra Nova dead, THE FINDER shipped off to Fridays and ALCATRAZ showing little promise, FOX's only serious chance for a renewed drama this season is TOUCH, if that show can live up to its "special preview" ratings.  And with HOUSE officially nearing its end, the network will clearly be in need of new 1-hours for fall.  Which, in circle of life fashion, is good news for the producers of this development season's drama pilots. 

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THE SHOWBUZZDAILY REVIEW: "Act of Valor"




ACT OF VALOR:  Watch It At Home -  Fast Forward When They're Not Shooting

If there were a genuine national military crisis, and a small group of expert soldiers were needed to protect the interests of the country, would you want George Clooney or Brad Pitt behind the triggers of those guns?  Not really.  As they'd be the first to tell you, they're better off sticking to their day jobs.  The same is true in reverse, and the gimmicky action movie ACT OF VALOR demonstrates that Navy SEALs should let Clooney, Pitt and their ilk handle the acting.

Valor famously began as a Pentagon recruitment documentary project, and mutated into a scripted feature film directed by Mike McCoy and Scott Waugh (the first feature for each) and written--to the extent that word is appropriate (you've never heard such terrible, or incessant, voice-over)--by 300's Kurt Johnstad.  Calling it a "bad idea" is a matter of definition, since it seems as though it's going to make plenty of money, but it's certainly far from a good movie.  


Although technically Valor is about a  Moslem Chechen terrorist and his plot to smuggle Filipino Moslems into the US wearing non-metal suicide bomb vests, that's just a pretext on which action sequences can be hung. The gimmick at the center of Valor is the casting of real-life, active-duty Navy SEALs as the movie's heroes.  (An ancillary part of the stunt is that none of the "actors" are identified by their full names for purported security reasons, although apparently revealing their faces on worldwide movie screens won't compromise their anonymity in any way, and no one involved with the movie had the novel concept of giving the characters made-up names.)  We know almost nothing about any of them except for the contrivance that one has a pregnant wife and hopes to get back to her in time for the birth--this being the script's only piece of characterization, it's referred to approximately 2 thousand times in the course of the movie's 111 minutes.  

The casting is intended to bring verisimilitude to the picture, but the flat line-readings and lack of camera presence actually makes everything seem more fake than a movie with actors would feel.  Ironically enough, the villains, who are played by professional actors, have more substance than any of the soldiers.  (Let's not even speculate about the bizarre decision to specifically identify the main Moslem terrorist's wealthy, yacht-owning accomplice as Jewish, and to cast the role with an actor who has an enormous hooked nose.)

The truth is that no one will go to see Act of Valor for scintillating dialogue or the depth of its performances.  The picture is being marketed for its action sequences, and there really is a dazzling one in the movie's first half, as the SEALs have to rescue a captured CIA agent (Rosalyn Sanchez) from the bad guys.  Things don't go as planned, and the entire sequence has the rousing, convincing feel of a Tom Clancy novel come to life.  Unfortunately, that's the high point.  The directors make far too much use of helmet-cams in the remaining battle scenes, resulting in confusing, muddled,, jaggedly edited set-pieces that resemble the visuals from first-person videogames and make no spatial sense.  (The much-vaunted use of "live ammunition" at times is also meaningless to the viewer--obviously none of the injuries or killings in the film are real, so the major parts of these sequences are certainly faked, and Hollywood does a perfectly good job of simulating a reality that looks as good as anything seen here.)

Act of Valor, in the end, is more a piece of marketing than it is a movie:  the Navy SEAL brand name is used much like a celebrity endorsement for a particular brand of sneakers or cosmetics, to make its claims seem cooler and more effectively "true".  Action Movie, now with more Real Soldiers!  At a theatre near you.

 

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THE SHOWBUZZDAILY REVIEW: "Gone"





GONE:  Not Even For Free - Gone?  Not Soon Enough

When was the last time you saw a non-ironic, non-parody movie where someone was sneaking around in a room belonging to a possible villain, searching in almost total silence for evidence in the recesses of a dark closet, when--literally!--a cat came jumping out of nowhere, yowling with an ear-splitting screech?  Not just a generic fake-shock, but an actual leaping cat?

Welcome to GONE.


It's understandable that Amanda Seyfried wants to prove that she can handle a Hollywood lead outside of the rom-com and soap genres where her anime eyes and girl-next-door beauty would so easily pigeonhole her.  But Red Riding Hood didn't work, and while In Time was surprisingly successful overseas, Seyfried was just "the girl" to Justin Timberlake's lead.  Gone is her attempt to establish herself as a youthful Ashley Judd action heroine, which wouldn't necessarily be a bad idea--Judd had a lot of successful years riding those vehicles--if the movie itself weren't so terrible.

Jill (Seyfried) was abducted by a madman a year ago, and thrown into a pit among the body parts of earlier, less fortunate victims while she waited to die.  She managed to escape, but could produce no evidence that she'd ever been taken, and combined with some pre-existing psychological issues, that was enough for the police, in the person of Detective Powers (Daniel Sunjata) to completely dismiss her story and instead have her committed to a mental institution.  She came out paranoid and anxiety-ridden, a control freak for herself and her roommate younger sister Molly (Emily Wickersham).  When Molly herself goes missing one night, Jill is absolutely positive that her own attacker is the one who's taken her sister.  And since Molly is an alcoholic and the police give Jill no credence whatsoever, they're more interested in putting her back in the loony bin than investigating the situation.  So Jill, armed with a pistol and some ability to fabricate stories when needed, has to track him down on her own.

As potboiler premises go, this is reasonably serviceable stuff.  Allison Burnett's script, though (her recent credits include the Diane Lane thriller Untraceable, the Fame remake and this year's Underworld Awakening) is far more idiotic than necessary, with the police presented as portraits of cardboard insensitivity and incompetence, and a set of increasingly far-fetched clues for Jill to follow.  The third act veers into a full-fledged revamp of the classic Dutch thriller The Vanishing--except, y'know, completely stupid--until it reaches an anti-climactic conclusion that almost feels like it's being played for laughs. 

Seyfried remains an appealing young actress, but Gone doesn't give her much to work with, as she alternately widens her eyes with shock and squints them in determination.  Talented actors in support like Sunjata, Jennifer Carpenter (very briefly, as Jill's only friend), Nick Searcy and Katherine Moenig have little opportunity to show even traces of their talent.   Director Heitor Dhalia, making his Hollywood debut, does nothing to elevate this beyond the level of a TV procedural.

Gone, fittingly, won't be around long, and unlike--to pick a name at random--Katherine Heigl, Seyfried seems to have more people rooting for her than against her, so a few missteps won't cause her too much damage.  Next up, and far more important to her career, is her Look-At-Me-I'm-Acting indie showcase as the lead of the already much-hyped biography of Linda Lovelace.  Maybe Gone was all part of her research into surviving the most rudimentary of scripts...
   

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THE SHOWBUZZDAILY REVIEW: "The Phantom Menace 3D"




STAR WARS EPISODE I:  THE PHANTOM MENACE 3D, to give it its fully identifying title, has the distinction of being the most successful movie ever made that is generally agreed to be terrible.  Over $900M in tickets have been sold for Phantom Menace since its opening in 1999 (that number will go over $1B when the current re-release is taken into account), which doesn't even begin to include revenues from homevideo, merchandising, television licenses, etc.--and aside from admiration for the film's special effects, you'd be hard-pressed to find anything good that's been said about it.

The dreadfulness of Phantom Menace didn't stop anyone from going.  It was a colossal pop culture event when it opened, bigger even than Harry Potter or Twilight or Lord of the Rings chapters, because it was the first new entry in 16 years in what was, title for title, the most successful motion picture franchise in history.  One simply couldn't fail to see it.  I attended a 3:30AM show--that is not a typo--at Grauman's Chinese on opening day, and we got in the ticketholders' line almost 3 hours early just to get good seats (there were hundreds of people already there ahead of us).  When the movie ended and we exited, rosy-fingered dawn was just beginning to touch the sky above Hollywood Boulevard, and the only real question was how we'd managed to stay awake.   


And now it's back.  George Lucas, the Scrooge McDuck of American cinema, fondled and squeezed his stupendously valuable intellectual property until he realized there was more revenue to be shaken out of the pockets of moviegoers, and Phantom Menace is just the first of what will be re-releases of all 6 Star Wars films in 3D.  (The Phantom Menace 3D is reasonably high-quality, as transfers go, but since the movie was never conceived for the technology when it was made, it has none of the imagination or visual excitement of recent 3D movies like Avatar, The Adventures of Tintin or Hugo.  Plus the glasses inevitably make the images darker and more grayish, resulting in a visual experience that's overall less enjoyable than the original version.)

This compels us, 13 years after the fact, to take another look at The Phantom Menace and how it stands up as a movie.  


It's instructive to glance at George Lucas' filmography.  He is, depending on how one cuts the numbers, one of the most--if not the single most--successful men ever to work in motion pictures.  But it's impossible to think of another filmmaker with a 40+ year-long career whose work is limited by such a narrow set of boundaries.  In the past 35 years, Lucas' only films as a director are the Star Wars features.  And as a producer, only twice in the past 2 decades has he stepped away from the Star Wars or Indiana Jones franchises, with the forgettable Radioland Murders in 1994 and this year's unimpressive Red Tails.  (Lucas periodically claims that he's going to devote the rest of his career to low-budget "indie" projects, but he doesn't have a lot of credibility on the point.)  Despite having the financial resources and clout to create literally anything he might have wanted to on film, Lucas has chosen to do... more of the same.  It's actually sad, in a way.  Lucas, unlike fantasy filmmakers such as Peter Jackson, Christopher Nolan, Alfonso Cuaron or Sam Raimi, to name just a few, made his life's work the richest McDonalds ever.

Also sad are Lucas' shortcomings as a director and writer, and nowhere is that clearer than in Phantom Menace, which was his first piece of direction since the original Star Wars 22 years earlier.  For those who've lived in a cave since 1999,  Phantom Menace begins the Star Wars saga by introducing the 8-year old Anakin Skywalker (Jake Lloyd), who in the course of the movie meets Obi-Wan Kenobi (Ewan McGregor), R2-D2, C-3PO, Yoda and Pademe (Natalie Portman) who will become the love of his life and the mother of Luke and Leia.  While one can see in the later movies the seeds Lucas was planting in the saga with this view of Anakin as a child, he would have been better off sticking with adults.

The Phantom Menace script, for which Lucas takes sole credit, is a tedious and often all-but-incomprehensible hash of taxation issues, blockades and mysticism, conveyed with dialogue that was either dreadfully expositional, childish (as opposed to believably child-like) or flat-out embarrassing (the latter would include every word out of the mouth of Jar-Jar Binks).  Sadly, although Lucas has been known to tinker with his movies prior to re-release, he hasn't seen fit to remove the messianic undertones from Phantom Menace:  hints of Anakin Skywalker's possible virgin birth and discussion of his genetic superiority.  (These plot points were toned down considerably in the later prequel chapters.)  The somewhat queasy pre-romance between Padme and the 8-year old Anakin also remains.  (This from the filmmaker who also gave us what turned out to be a semi-incestuous brother-sister undercurrent in the initial movies.)  

It can't be a coincidence that Portman, Liam Neeson (as Obi-Wan's mentor), Ewan McGregor and Samuel L. Jackson (as a senior Jedi), all of whom have more than proven their great talent elsewhere, give utterly wooden performances under Lucas' direction.  (Let's speak only in passing of Jake Lloyd, who never had a career post-Phantom Menace, and thus can only be remembered for one of the worst child performances ever put on film.) It's also not a coincidence that the only sequence in the movie that really worked in 1999 and still does now is the pod race, because it involves no dialogue and almost no acting.

What Phantom Menace did have in 1999 was a then-revolutionary expansion of the role of digital special effects.  Lucas had re-invented special effects with the first Star Wars, and he all but did it again here, with settings, sets, spacecraft and entire characters like the loathed Jar-Jar residing in computers.  It was all quite extraordinary, an entirely new palette for filmmakers to use in creating cinematic worlds, and whatever else one can say about Lucas, he deserves full credit for his visionary development of the technology.  Unfortunately, in 2012 these effects have come a long way from their 1999 standard, and these days--through no fault of their own--many of the Phantom Menace effects look rudimentary and old-fashioned.

There's no question that Phantom Menace will continue to make money on this go-round, and so will the subsequent Star Wars re-releases.  Lucas has the ultimate good thing, and the movies, along with the innumerable spin-offs, prequels, games, products and additional ancillaries, will sell forever.  In the case of Phantom Menace, however, that didn't--and doesn't--make it any good.

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THE SHOWBUZZDAILY REVIEW: "Safe House"




SAFE HOUSE:  Watch It At Home - You've Seen It
 

SAFE HOUSE feels like a remake, even though technically it's not.  It's a little bit Training Day, a little Bourne, a little Man On Fire (and everything else Tony Scott has ever done), with almost nothing added of its own, an exercise in craft and professionalism that fades into a "People Who Liked This Also Liked..." IMDB list.

The setting is South Africa, where the (young, naive, untested) keeper of the local CIA safe house, Matt Weston (Ryan Reynolds), is finally going to get some excitement in his life:  rogue ex-agent Tobin Frost (Denzel Washington) has turned himself in after years on the run, and is being brought to the safe house for interrogation. No sooner has the waterboarding begun than the safe house itself is under assault, and Matt has to escape with his prisoner, who instantly turns the tables and proves himself--he's Denzel Washington, for god's sake--in complete control of the situation.  Matt, reluctantly or not, is aboard for the ride.



Safe House purportedly wants us, and Matt, to ponder whether Tobin Frost is really a good guy gone bad, a bad guy gone good again, or some combination thereof, but don't spend too much time worrying about it:  the script by David Guggenheim never really makes the situation clear, and serves more as an excuse to run through the paces of contemporary post-Bourne action movies.  There's the flurry of combat at close quarters, the squeal of chase scene auto tires, and the incessant reversals and double-crosses that come with such clockwork predictability that they're never very surprising.

There are, meanwhile, regular cuts to senior Agency professionals in Washington (Sam Shepard, Vera Farmiga, Brendan Gleeson), who stare at video screens and computer graphics and bark out orders with crisp urgency.  At least one of these people--spoiler alert!--turns out to be a traitor, and if you can't figure out who that's going to be 15 minutes into the story, you need to see more movies.   Along the way, Matt has his CIA agent bar-mitzvah, becoming a man and presented with knowledge of the way the world really works instead of a fountain pen.  

Safe House is directed with efficiency rather than inspiration by Daniel Espinosa, a Swedish director making his US debut.  Espinosa has seen all the movies that went into this screenwriting-class compendium of a script, and he's borrowed the pungently overexposed cinematography from Tony Scott and the lucid fast cutting from Paul Greengrass (both cinematographer Oliver Wood and editor Richard Pearson are veterans of the Bourne franchise).  The movie jumps through its familiar hoops with great professionalism and zero substance.

Washington, himself a veteran of 5 Tony Scott thrillers, is completely in his comfort zone here.  He delivers every ambiguous shade of Tobin Frost, every character reverse and shifting tone of craftiness, cynicism, weariness and dry humor, with precision and star power.  Even when his character is enacting cliches, Washington is riveting.  Reynolds, though, is becoming oddly more bland with every role he takes.  Reynolds, at 36, feels too old to be playing a neophyte agent--with him in the part, Matt feels like a loser rather than a newbie--and Reynolds doesn't find anything in the role to make Matt distinctive or interesting.  After a while, you become aware that it's Washington outmatching Reynolds at every turn, not just Tobin outmatching Matt, and that's not so much fun to watch.   Shepard, Gleeson and Farmiga grimly earn the paychecks that pay for their more substantial indie work.

If movie theaters still ran double features, Safe House would be the perfect picture to run as the bottom half of one.  It's an acceptable--and yes, safe--piece of undemanding entertainment that doesn't exert itself in any way to attempt something more.



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SHOWBUZZDAILY REVIEW: "Chronicle"




CHRONICLE - Worth A Ticket -  "Found Footage" That Deserves to Be Found

Over the past decade, audience hunger for "reality"--the word very much in quotation marks--has engulfed much of popular cultture, from YouTube videos to self-produced songs, from tweets to television series and even cable networks built around people playing manipulated versions of "themselves."  In movies, the trend has led to an increase in heavily improvised indie comedies and dramas, and also to the genre of "found footage," films that are basically scripted, but which present themselves as being shot by the amateur participants themselves.  The latter have existed mostly in the field of horror, kicked off by the giant hit The Blair Witch Project, and followed by, among others, Cloverdale, the Paranormal Activity franchise and this year's The Devil Inside.  (The genre reaches a meta level with the found footage compendium V/H/S, which premiered at Sundance.)


The new CHRONICLE, while playing even more fast and loose with any logical rules of "real" footage, at least provides a new twist on the form, since it inhabits the superpower genre rather than horror.  The brisk 83-minute story (including credits), directed by Josh Trank and written by Max Landis (from a story by him and Trank), is very basic:  3 teens--high-strung loner Andrew (Dane DeHaan), his nice-guy cousin Matt (Alex Russell) and popular Steve (Michael B. Jordan)--explore a hole in the ground one night after a party, and after they've touched some unexplained glowing thing down there, they find that they've acquired the ability to move objects with their minds and, before long, that they can fly.  

The center of the tale is Andrew, who has a horrific homelife (dying mother, abusive father)--he's the one supposedly carrying the camera through almost all of the movie (along the way he upgrades to incongruously high-quality equipment and learns how to make it all levitate, at which point the shots become far smoother and more professional).  At first, their powers are a pure thrill for the guys, who use their telekinesis for pranks and take joy rides in the sky.  But then Andrew starts wielding them to express his anger and frustration, and before long he's turned into an adolescent super-villain, tearing up the streets of Seattle. 

Chronicle's story doesn't offer much, and the found footage genre makes serious characterization all but impossible.  But this is one case where the conceit really works to the movie's benefit.  Even though we've seen all these stunts and CG effects before in massive franchise movies, watching them seemingly tossed off in this casual, supposedly "amateur" way makes them feel new.  (The reported $12M budget, while tiny compared to a comic-book epic, also isn't the $1M spent on Paranormal Activity and its ilk, and the actual cinematography is by veteran John Bailey.)

Trank and Landis make a lot of smart decisions in Chronicle:  the movie doesn't overstay its welcome, and  aside from a couple of chatty references to Schopenhauer, Plato, and the concept of free will, it doesn't try to be more than the modest thriller it is.  It delivers a compact, original take on a familiar story, and it holds together just about as long as it needs to.



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THE SKED: CBS Schedules NYC 22



CBS was so confident in its returning schedule this season that it barely ordered any back-up shows (and it wasn't far wrong).  Its sole midseason drama, the high-profile cop drama now known as NYC 22 (after previous flirtations with Rookies and The 2-2) will hit the network's schedule starting April 15 on Sundays at 10PM.



NYC 22 won't actually dislodge any existing CBS show, as CSI Miami will have exhausted its 19-episode order for the season by the time tthe new series debuts.  (It appears, at least for now, that CBS will keep The Good Wife on Sundays as NYC 22's lead-in.)  Created by big-time novelist and screenwriter Richard Price (Sea of Love, The Color of Money, Clockers, etc) and with Robert DeNiro as one of the executive producers, NYC 22 had a promising but not completely successful pilot (see our pilot report Here)--however, in the months since it was produced, there's been plenty of time to improve the show, so let's hope for the best.

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THE SKED PILOT REVIEW: "Touch"





TOUCH:  Mondays 9PM on FOX, starting March 19 - Change the Channel

FOX's new series TOUCH got off to a very good start in the ratings with a "preview" episode last week (having American Idol as a lead-in didn't hurt), and certainly indications are that it could be a solid hit when it makes its series debut on Mondays next month after Alcatraz is done for the season.  To these eyes, though, it looked to be as boneheaded a TV series as any in recent memory.




Touch was created by Tim Kring, who gave us Heroes, which became a very odd network TV phenomenon:  the hit that never really was.  Heroes started off like gangbusters, and visions of spin-offs, merchandising bonanzas and feature films danced in NBC's desperate head.  Then the show came back for a disastrous second season (remember the medieval Japanese storyline?  the multiple versions of just about every major character who kept turning up?), and it never recovered; Heroes limped along for another couple of seasons, but its downward trend was irreversible.  Touch doesn't feature super-powers per see, but it already shows clear signs of the kind of confusion and soft-minded preference for mysticism over plot logic that doomed Heroes.  

Touch brings Kiefer Sutherland back to TV, this time playing Martin Bohm, a baggage handler at JFK who manages to be as ineffably grim and determined as Jack Bauer used to be.  Martin's wife died on 9/11, and he's raising son Jake (David Mazouz) on his own.  (One of the pilot's weirder conceits is that although Martin can barely make ends meet, he and Jake live in a multi-million dollar 3-bedroom Manhattan loft because his stockbroker wife left it in trust for Jake--hopefully that included funds for yearly maintenance and property taxes.)  Jake is really the show's focal point, a magical autistic who sees the hidden, mysterious patterns in the universe but who can't or won't speak or otherwise directly communicate with other human beings--including, generally, by touch.  (He does, however, narrate the series, although mercifully not with the voice of Helen Mirren a la Glee.)   As Martin is told several times in the course of the pilot, it's his job to protect Jake and decipher the meanings of the patterns Jake finds, so as to save whoever is due for rescue that week.

To call the plot of Touch convoluted and contrived is less an insult than a factual description.  In the pilot, Jake fixates on numbers that reveal a trail to 9/11 and the fireman who discovered his mother in the World Trade Center, a winning lottery ticket, a phone booth in Grand Central Station, a missed train, a school bus crash, and the miraculous saving of its passengers.  A B/C story that doesn't seem directly related to Jake similarly unites the British parents of a dead child, a Baghdad boy who aspires to be Chris Rock but whose search to find a pizza oven for his father forces him to become an unwilling suicide bomber, an Irish amateur singer who's also a helpful cell phone carrier employee, and Japanese prostitutes.  Note:  I didn't make any of that up.

Touch is sort of an Alejandro Gonzalez Inarritu movie (Babel, 21 Grams) for dummies--intercontinental strands of story forced into unconvincing connections.  All Touch has is plot, because with Jake not communicating and Martin mostly spitting out intense pronouncements through gritted teeth, there's nothing in the way of characterization.  The only other substantial regular character is Gugu Mbatha-Raw as Jake's social worker, who's briefly officious but who, by the time the pilot is over, has already acknowledged and embraced Jake's strange powers.  (Since Danny Glover is listed as a regular, one assume that in future episodes, his single scene as a sort-of scientist who appreciates Jake's abilities will be expanded.) 

The Touch pilot was directed by Francis Lawrence, whose feature films include I Am Legend and Water For Elephants, so it's certainly slick enough, but it has no substance beyond its glib New Agey everything-is-connected message.  Perhaps the Highway to Heaven-plus-autism formula will connect to audiences for years to come; for some of us, though, the overblown daffiness of the enterprise severs the connection from the start.

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Power Rangers Dino Thunder (Video Game)

Power Rangers Dino Thunder
Power Rangers Dino Thunder (Video Game)
By THQ

Buy new: $13.99
53 used and new from $1.88
Customer Rating: 4.3

Customer tags: video games(21), playstation 2(4), adventure(3), power rangers(3), games(2), kids(2), action(2), dino thunder, carson, zords, family, cash-in

Review & Description

A brilliant mad scientist named Mesogog plans to send the world back into the age of dinosaurs, and only three students powered by the Dino Gems can stop him. Transformed into the Dino Thunder Power Rangers, they must stop Mesogog and his army by utilizing the mighty DinoZords in the first Power Rangers title made available for the PlayStation 2, Power Rangers: Dino Thunder. A robotic action game based on the television show of the same name, Dino Thunder allows players to jump into more than 50 different missions and mini-games in nine wide open, free-roaming worlds. Along the way, uses can control up to 18 different Zords including ones from Power Rangers: Ninja Storm and Power Rangers: Wild Force.

Product Details

  • Amazon Sales Rank: #2739 in Video Games
  • Brand: THQ
  • Model: 752919460566
  • Released on: 2005-08-25
  • ESRB Rating: Everyone
  • Platform: PlayStation2
  • Number of items: 1
  • Dimensions: .60" h x 5.30" w x 7.50" l, .5 pounds

Features

  • Over 50 different missions
  • Control 18 different Zords
  • Ability to switch between Zords in mid-mission
  • Megazord battles with special attack power-ups as in the show.

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THE SKED SEASON PREMIERE: "Justified"



FX's Elmore Leonard-inspired crime drama JUSTIFIED really hit its stride in its second season last year, and now it's back, trying to build on that very solid success.

WHERE WE LEFT OFF:  The redoubtable Mags Bennett (Emmy-winner Margo Martindale) has gone to her grave, and so has her corrupt sheriff son.  (Her other son, the more psychotic Dickie (Jeremy Davies), is in jail.)  Along the way, Marshal Raylan Givens (Timothy Olyphant) and his ex-girlfriend Ava (Joelle Crowder), who's now married to Raylan's frenemy Boyd Crowder (Walton Goggins), were both shot.  Boyd intended to kill Dickie for shooting Ava, but Raylan arrested Dickie instead.   Also, Raylan's ex-wife Winona (Natalie Zea), with whom he's back together on an unmarried basis, is pregnant.

WHERE WE AREJustified is in no rush to jump into its third chapter, and the season premiere, written by series creator Graham Yost and Fred Golan, and directed by Michael Dinner, eases its way in, serving mostly to introduce a new set of villains.  They're led by Robert Quaries (Neal McDonough), a smooth but ruthless representative of the Detroit Mafia who sees opportunities in Raylan's part of Kentucky.  Also on hand is Fletcher "Ice Pick" Nix (Desmond Harrington, from Dexter), who has his own version of the kind of game Javier Bardem liked to play in No Country For Old Men.  And at least temporarily, old bad guy Wynn Duffy (Jere Burns) is part of the black-hat team.  

A crime show that manages to find a truly great villain sometimes dispatches the character at its own peril--just look at Dexter, which has spent 2 seasons trying to recover from the loss of John Lithgow's chilling Trinity--and few villains in recent years have been as terrifying and nuanced as Martindale's Mags Bennett.  (The next show to face this challenge will be the Gus Fring-less Breaking Bad.)  At first glance, Quaries seems like a much more standard piece of bad-guyery, all expensive suit and corporate-type strategy despite his hidden pistol; a representative of the 1% rather than Mags' 99%.  But Justified has earned every benefit of the doubt, so we'll see if he develops some shading.

More promising is the down-home story.  The show has taken the interesting tack of having Raylan come back from his shooting a little less than his best, and even though we know in the end he'll come through, it has the effect of making him warier and more vulnerable than he's been before.  Meanwhile, Boyd has already manipulated himself into a position to take revenge on Dickie Bennett (the fact that Raylan didn't see that coming is another sign that he's not the man he used to be), and Ava has proven herself an extremely worthy surrogate for Boyd during his jailhouse absence.

Justified is a great sleeper of a show, demonstrating weekly that a rural setting and genre storyline don't preclude incisive writing or smart plotting, and its ensemble cast has some of the best chemistry on television. It's a pleasure to welcome Raylan and company back.

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THE SKED'S PILOT + 1 REVIEW: "Alcatraz"



Previously... On ALCATRAZ:  San Francisco cop Rebecca Madsen (Sarah Jones), whose partner was recently killed, finds herself embroiled in a mysterious case in which an Alcatraz inmate from 40 years ago, apparently long dead, has turned up not having aged a day and committing new murders.  Rebecca learns that all the Alcatraz prisoners who were supposedly transferred to San Quentin when the prison closed in 1963 actually vanished, and now they're popping up, on violent missions no one can understand.  By the end of the hour, she's joined the top-secret Federal task force investigating the crimes headed by enigmatic Emerson Hauser (Sam Neill), himself a former Alcatraz guard.  Also on the team are scientist Lucy (Parminder Nagra) and multi-tasking geek Alcatraz historian/comic book author Diego (Jorge Garcia).  Also:  Rebecca learns that her own grandfather was the back-from-the-dead Alcatraz prisoner who was involved in her partner's death.


Episode 2:  The first hour of Monday's 2-hour premiere was the original pilot, with the second hour the initial regular episode.  Somewhere during the process of producing the season's episodes, Executive Producer Elizabeth Sarnoff, a writer on uber-producer JJ Abrams's Lost who co-created the series with Steven Lilien and Bryan Wynbrandt, and who served as showrunner, was removed for the traditional "creative differences."  It's not clear when or whether that change will be reflected in the tone or content of the show.

Episode 2, written by producer Alison Balian and directed by another Lost veteran, Jack Bender, demonstrated the limitations of the show's concept.  The series is, not unlike Abrams's CBS series Person Of Interest, trying to meld a procedural with a continuing (and in this case somehow supernatural or sci-fi) storyline.  But the nature of the concept, in which every week's criminal comes from the same pool of former Alcatraz prisoners, allows for a limited amount of variety.  And the fact that the show is going to be very tight-fisted with its mythology (in this hour, there was no new information until a big reveal about Nagra's character in the last 30 seconds) means that there's very little to chew over.

Like most procedurals, Alcatraz so far has little appetite for characterization:  Rebecca is gritty and determined, Emerson Hauser is aloof and clearly knows more than he'll admit, Diego is humorously neurotic and brilliant.  We'll see if the episode's news about Lucy means some additional insight into her, but more likely any knowledge will be hoarded and parsed out along many episodes, since Rebecca and Diego don't yet know what we do about her.  The individual episodes are professionally executed but not particularly interesting (this hour involved a sniper with OCD who killed people because his mother had chosen to live with his teen sister but not him), and since the criminals don't seem to know themselves how they were transported from the 1960s or who sent them, there's little to glean from them.

Alcatraz has an intriguing concept, but so far it's mostly unmemorable.  The show will need to find something to engage viewers if it hopes to sentence them to a long sentence in front of the set.

ORIGINAL VERDICT:  If Nothing Else Is On...

PILOT + 1:  A Weak Timeslot Gives It Some Time

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THE SKED PILOT REPORT: PREMIERING TONIGHT - "Alcatraz"



Disclaimer:  Network pilots now in circulation are not necessarily in the form that will air in the Fall.  Pilots are often reedited and rescored, and in some cases even recast or reshot.  So these critiques shouldn't be taken as full TV pilot reviews, but rather as a guide to the general style and content of the new shows coming your way.

ALCATRAZ -  Midseason Monday 9PM on FOX:   If Nothing Else Is On...

In this season of paired projects (Grimm and Once Upon A Time, The Playboy Club and Pan Am), it makes sense that we have two series produced by JJ Abrams:  CBS's fall Person Of Interest and FOX's midseason ALCATRAZ.  Of the two, Alcatraz has by far the more potential, but it's a ragged piece of work that'll need quite a bit of improvement before it hits the air.


Alcatraz posits the idea that in 1963, when the Bay Area maximum-security prison was shut down, the inmates were not transferred to other facilities--instead, they vanished off the face of the earth.  The mass disappearance was kept secret by the government, and only now, almost 50 years later, the criminals are beginning to reappear, not having aged a day and on mysterious missions to kill contemporary people for reasons even they don't understand.  Spooky!  And worthy of the co-creator of Lost (Alcatraz is written by Elizabeth Sarnoff, a Lost producer, along with Steven Lilien and Bryan Wynbrandt, both junior writers on Kyle XY).  So far so good.

Alcatraz loses its grip when it tries to build a series structure around the premise.  For the millionth time, we're back in the storyline where a gritty local detective (Sarah Jones as Rebecca Madsen) starts investigating the murder committed by one of the reemerged convicts, and despite being warned off by mysterious federal agent Emerson Hauser (Sam Neill), she doggedly pursues the crime, until she proves herself instrumental in tracking the killer down and by the end of the pilot, she's been added to the task force.  Naturally there's a quirky expert (Jorge Garcia--hi, Hurley!) and a intense techie (Parminder Nagra), and naturally there are vague hints that Rebecca and her uncle (Robert Forster) may have more connection to what's really going on than they realize.  It's all terribly routine, and the rudimentary dialogue doesn't add anything to the pilot's by-the-numbers plotting, not to mention the problem of balancing between the time spent with our heroes and with the guest star villain, who's part time traveler and part cipher.

The casting is also lacking.  Jones is very pretty, but not exactly ideal as an up-from-the-streets cop, while Neill's done this kind of untrustworthy authority figure countless times, most recently in Happy Town and Daybreakers.  Garcia has earned a giant amount of audience goodwill, but they might as well have called his character (a professor who creates his own Alcatraz-themed comic books) Hurley and be done with it.  Nagra, who was a solid part of the latter-year ER ensemble, gets little to do.  In the pilot, none of them mesh into much of an ensemble, and the direction by Danny Cannon, a CBS procedural veteran, has a minimum of visual panache.  

Alcatraz won't air until 2012, when House will move to 8PM on Mondays and the show will take the medical drama's slot, so there's plenty of time for some heavy polishing.  Few new series have as original and enticing a premise as this one; now they just need to find a format and style that will keep the show from feeling like hard time.

Read more about TV's new shows at THE SKED PILOT REPORT.

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THE BIJOU REVIEW: "Contraband"




CONTRABAND:  Worth A Ticket - Working-Class Thriller

CONTRABAND is a B movie, but oddly enough, that's one thing in short supply these days.  Action movies in modern Hollywood usually come with giant CG-laden budgets, or with a Drive-like overweening sense of self-importance.  A modest picture that simply wants to entertain for a couple of hours, and does, increasingly feels like a rare treat.

Eventually Contraband falls victim to the need to be bigger than it needed, but its first half is great fun.  Skillfully,  the picture takes us into the world of smuggling as it's practiced on a day-to-day basis in the port of New Orleans, and on a run between that city and Panama.  Our surrogate for these lessons is the ultimate in working-class millionaire movie stars, Mark Wahlberg.

Wahlberg plays Chris Farraday, who was once the best smuggler around; the most gifted member of a family in the business, he was the one who didn't get caught.  When we meet him, he's gone straight, with his own home security firm, a lovely wife (Kate Beckinsale) and 2 kids.  Of course, this being a movie, he's pulled back in for One Last Job, when his brother-in-law Andy (Caleb Landry Jones) has to dump the cocaine he's been smuggling for the evil Briggs (Giovanni Ribisi) after the Coast Guard raids the boat.  Andy will be killed unless he repays Briggs for the dope, and as an honorable man and the only person capable of handling the operation, Chris takes over.  Even when stepping away from the straight-and-narrow, Chris won't smuggle drugs.  Giant racks of counterfeit currency, however--that's a different story.  So Chris leaves Kate and the kids in the care of his best friend and former partner, recovering alcoholic Sebastian (Ben Foster), and heads to Panama.

All of this is a higher-pitched version of the 2008 Icelandic film Reykjavik-Rottterdam.  That picture was directed by Oskar Jonasson and written by Jonasson and Arnaldur Indrioason, and starred Baltasar Kormakur, also one of the producers, in the Chris role.  Here's where it gets a bit odd:  Kormakur, although not the director of Reykjavik-Rotterdam, is himself an Icelandic director of note, and he makes his US filmmaking debut as director of Contraband (script by Aaron Guzikowski).  Kormakur does a very capable job setting out the millieu of the docks without overdoing the New Orleans atmosphere, and he handles the plot set-up in a convincing, workmanlike fashion.

Once the movie gets to Panama, it becomes more of a big Hollywood production, first with a large-scale action sequence that's fun to watch but out of keeping with the movie's tone (and which doesn't justify the Wahlberg character's presence in the sequence particularly well).  Then the melodrama starts ramping up, in ways that are alternately predictable and implausible--the latter especially at the end, with a twist that feels like it was added after test screenings.  All of this may boost the movie's boxoffice, but makes it less satisfying as a narrative.  

The picture is still much more worthwhile than an empty action buffet like the Sherlock Holmes sequel.  Wahlberg, as much as any current star, casts himself (except in his occasional forays into comedy) with an old-Hollywood sense of exactly how his persona works, and while no one could say the role of Chris stretches him as an actor, he's thoroughly comfortable in the part.  Kate Beckinsale streaks her hair and has a tattoo on her wrist, but if the idea was to toughen her up in the way Amy Adams did so astonishingly in The Fighter, lightning didn't strike twice.  Ribisi turns on his Mickey Rourke as the hissable villain, and Foster's casting is probably too on the button (his very presence in the part says too much).  There are also some very fine character actors in smaller roles, like J. K. Simmons, Diego Luna and Lukas Haas.  

Contraband is well put together, with fine photography by Barry Aykroyd and slick editing by Elisabet Ronaldsdottir (who had edited the original Reykjavik-Rotterdam).  In his Hollywood debut, Kormakur handles crashing trucks and shoot-outs well enough to be considered for any mediocre franchise--but it would nice to think he might resist the call to become just another big-budget hack, and stick with the unpretentious craftsmanship he shows here.  Hollywood, and audiences, could use more of that.



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Power Ranger Samurai Deker Action Figure (Toy)

Power Ranger Samurai Deker Action Figure
Power Ranger Samurai Deker Action Figure (Toy)
By Bandai

Buy new: $19.73
35 used and new from $11.00
Customer Rating: 4.2

First tagged by 3busybeez
Customer tags: christmas gift idea, samurai, action figure, christmas, power rangers, power rangers figures, christmas idea, samurai megazord, action, gift idea

Review & Description

The articulated 4 inch evil villain allows kids to recreate the epic Good vs. Evil scenes from the popular live action Power Rangers Samurai TV series.

Product Details

  • Amazon Sales Rank: #5243 in Toys & Games
  • Brand: Power Ranger Samurai
  • Model: 31514
  • Dimensions: 8.25" h x 5.50" w x 1.50" l,

Features

  • Deker can battle any Ranger but considers the Red Ranger his ultimate opponent
  • This 4" figure comes equipped with his sword to demonstrate his excellent swordsmanship
  • The articulated evil figure allows fans to recreate the epic Good Vs. Evil scenes
  • Deker is seen on the popular live action Power Rangers Samurai TV series
  • Collect all the villains.

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Power Ranger Samurai Samurai Ranger Light Action Figure (Toy)

Power Ranger Samurai Samurai Ranger Light Action Figure
Power Ranger Samurai Samurai Ranger Light Action Figure (Toy)
By Bandai

Buy new: $10.99
18 used and new from $10.00

First tagged by 3busybeez
Customer tags: power rangers figures, power rangers, samurai megazord, action, samurai, action figure

Review & Description

Each articulated Ranger has a Samurai style with ancient powers making these figures the heroes who protect earth. The Rangers include the Samurai Spin Sword and special unique weapon making the rangers ready to battle! Crafted with great detail and quality, kids and collectors can play or display their favorite figure in their own environment to recreate scenes from the TV show.

Product Details

  • Amazon Sales Rank: #15778 in Toys & Games
  • Brand: Power Ranger Samurai
  • Model: 31512
  • Dimensions: 8.25" h x 5.50" w x 1.50" l,

Features

  • Each Ranger figure includes the Samurai Spin Sword accessory and special unique weapon making the rangers ready to battle
  • Crafted with great detail and quality, kids and collectors can play or display their favorite Power Rangers figure in their own environment to recreate scenes from the TV show
  • The newcomer to the group is The Gold Ranger, his element is Light and his zord is the powerful Octopus
  • This 4" figure is the perfect addition for collectors and kids alike
  • Collect them all

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Disney Power Rangers Jungle Fury: We Are The Power Rangers (DK READERS) (Paperback)

Disney Power Rangers Jungle Fury: We Are The Power Rangers (DK READERS)
Disney Power Rangers Jungle Fury: We Are The Power Rangers (DK READERS) (Paperback)
By Simon Beecroft

Buy new: $3.99
61 used and new from $0.01
Customer Rating: 4.3

Customer tags: power rangers(3), dk publishing, dai shi, readers, action, science fiction, zords

Review & Description

Since 1993, the Power Rangers have commanded an enormous audience for their TV shows and movies. In 2008, they continue their legacy in Jungle Fury, where the brightly colored heroes encounter new, furious foes.

Power Rangers Jungle Fury: We Are the Power Rangers: introduces Level 1 readers to the newest incarnation of the Power Rangers-Jungle Fury-in which the Rangers turn into animals in the heat of battle.

(c) 2008 Disney

Product Details

  • Amazon Sales Rank: #44529 in Books
  • Brand: Original Penguin
  • Published on: 2008-06-16
  • Original language: English
  • Number of items: 1
  • Dimensions: .15" h x 5.92" w x 8.94" l, .18 pounds
  • Binding: Paperback
  • 32 pages

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Power Rangers Dino Thunder (Video Game)

Power Rangers Dino Thunder
Power Rangers Dino Thunder (Video Game)
By THQ

Buy new: $15.42
45 used and new from $4.48
Customer Rating: 4.3

Customer tags: video games(21), playstation 2(4), adventure(3), power rangers(3), games(2), kids(2), action(2), dino thunder, carson, zords, family, cash-in

Review & Description

A brilliant mad scientist named Mesogog plans to send the world back into the age of dinosaurs, and only three students powered by the Dino Gems can stop him. Transformed into the Dino Thunder Power Rangers, they must stop Mesogog and his army by utilizing the mighty DinoZords in the first Power Rangers title made available for the PlayStation 2, Power Rangers: Dino Thunder. A robotic action game based on the television show of the same name, Dino Thunder allows players to jump into more than 50 different missions and mini-games in nine wide open, free-roaming worlds. Along the way, uses can control up to 18 different Zords including ones from Power Rangers: Ninja Storm and Power Rangers: Wild Force.

Product Details

  • Amazon Sales Rank: #13642 in Video Games
  • Brand: THQ
  • Model: 752919460566
  • Released on: 2005-08-25
  • ESRB Rating: Everyone
  • Platform: PlayStation2
  • Number of items: 1
  • Dimensions: .60" h x 5.30" w x 7.50" l, .5 pounds

Features

  • Over 50 different missions
  • Control 18 different Zords
  • Ability to switch between Zords in mid-mission
  • Megazord battles with special attack power-ups as in the show.

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THE BIJOU REVIEW: "Mission: Impossible - Ghost Protocol"



MISSION:  IMPOSSIBLE - GHOST PROTOCOL:  Worth A Ticket - Routine But Spectacular

With MISSION:   IMPOSSIBLE - GHOST PROTOCOL, Brad Bird makes the very unusual transition from animation auteur to live-action director.   Of course, since his animated work includes The Incredibles, one of the snazziest and smartest action-adventures of recent years, the leap isn't as great as it might be for others.  And for a while, it appears as though Bird might triumphantly transfer his genius for space, movement and timing to real people and settings:  the opening sequences of MI4, an assassination and a jail-break (staged to Dean Martin singing "Ain't That A Kick In the Head"), have a deftness and visual buoyancy that are completely new to the usually heavy-handed, moody universe of Mission: Impossible


Then, alas, the plot kicks in, and for all Bird's skill and occasionally wonderful touches (in the scene where Cruise famously climbs a massive Dubai office tower, Bird practically turns an high-tech climbing glove into a Looney Tunes character), MI4 becomes another big-budget spectacle too overloaded and generic for its own good.  Any thriller that has as its MacGuffin the search for nuclear launch codes is at least 20 years too late, and MI4's storyline, credited to Josh Appelbaum and Andre Nemec (longtime members of producer J. J. Abrams' writing brotherhood) seems to have been thawed out from late in the Cold War.

It's a shame, really, because MI4 gets a lot of important elements just right.  Considering that Bird had never worked with live actors before other than as voice recordings, it's remarkable how good he is with the performers.  Tom Cruise is infinitely more bearable here than he was in Knight and Day; Cruise is letting his age show (albeit in the way that Hollywood stars with unlimited resources permit themselves to age), and his slightly haggard, slightly tired air is becoming--it gives some weight to his derring-do.  Although he mugged unforgivably in Knight and Day, when he keeps himself in check, Cruise has always had a flair for subtle comedy, and Bird draws that out of him, especially when he interacts with Simon Pegg as another member of the IMF team.  (Pegg is also kept under commendably tight rein.)  Until he's defeated by the movie's one thudding attempt at a plot twist, Jeremy Renner is a fine addition to the group, a 1970s type action star who carries his own wariness and edge.  Paula Patton rounds out the leads, and here again, while she of course has her badass catfight scene, Bird doesn't play her for the obvious angle of beauty-plus-violence.

Apart from its rote and overly padded (133 minutes) storyline, MI4 ends up derailed by its utterly bland villain, that dealer in nuclear codes, who has a ridiculous motive and as played by Michael Nyqvist (Blomkvist in the Swedish Dragon Tattoo films), no presence at all--I kept waiting for the revelation that he was just henchman to the real villain, but no such luck.  Of the baddies, only Lea Seydoux (the sweet girl Owen Wilson meets at the antique stand in Midnight In Paris) has any evil heat.  The picture is also oddly unbalanced, with the best action sequences coming at the beginning and middle (that climb up the Dubai office tower), with a relatively weak conclusion out of a second-caliber Bond movie.  (What would these pictures do without bombs that come equipped with Abort buttons?)

Mission: Impossible - Ghost Protocol is fair entertainment, especially if you have the opportunity to see it in real Imax, because chunks of the film were shot in that format, and the giant shots of Dubai, Budapest, Moscow and other locales are breathtaking.  Here, as in every other way, the picture makes great use of Grade A Hollywood craftsmanship:  photography by Robert Elswit, music by Michael Giacchino (incorporating, of course, Lalo Schifrin's immortal theme), editing by Paul Hirsch, production design by James D. Bissell.   MI4 is far better than its main competition for the action-movie franchise audience this holiday season, Sherlock Holmes:  Game of Shadows.  But there was potential here for an adventure as thrilling in live action as Brad Bird's Incredibles is in animation.  That, it seems, was ultimately a mission truly not possible.

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